

dist/AIHelper/AIHelper.exe startcomputetask dist/AIHelper/AIHelper.exe runserver -noreload You will need to open up two instances of CMD/Powershell for this.NOTICE: These binaries will be available on the 0.0.4 release. The interval where the paths and actions of the bots can be set by using the -interval parameter for startcomputetask.The behaviour of the bots are separated into "orders" and "actions", the tasks can be assigned to each of the actions.Modify the accuracy and aim offset of the bots, where the changes will propagate instantly.Otherwise they are spawned randomly around an objective. Spawn points can be added for each team which the bot spawner will attempt to use.Loadout and asset manager, you may define what weapons, gadgets, melee and appearance related items are available for each slot in each kit.Work in progress vehicle controller, quite simple logic to allow the bots to get in a vehicle and drive to an objective by smoothly following a path.Automated voxel depth based navmesh generation (fast).Automated voxel DF based navmesh generation (slow, but generates a more precise mesh).Fairly similiar logic to the path recorder. Map Editor, draw vector features to determine what areas are navigable and what aren't.Path recorder, where the player can record their movements which modify the bias value on the nav mesh.Automated score-based navmesh generation (fast).Multiple tools to determine navigable parts of the map (all of these can work together):.Falling back to the latter if distance fields are not generated. DFAstar++ (highly optimized solution), and AStar pathfinding.Conquest, Conquest Assault, TDM and Domination support.Bots can provide each other ammo or health (when they are at a critical state).✨ Released: Version 0.0.4 ✨ Main: Version 0.0.45dev ✨ Master Branch: Features This mod is currently in development, some features may not function as intended (such as project export). AI mod for BF3, this is an attempt to recreate BF2-like bots.
